Friday, 13 January 2017

P5B

P5B
Planning and Design
Firstly, we will have to set up a storyboard to help plan out certain levels within the game as this will then give me a set structure and give me a better idea and understanding of what my game and levels are going to look like before I try to make them. This is useful as this means the game won’t look rushed if it’s already pre-planned as it would have been well planned out. It also means that if I have a set structure then I won’t question a certain level that I am making as I will already know the design that I was going for. I also created a Gantt chart, a Gantt charts aim is to offer a project schedule to people, meaning it would be very beneficial to me in making sure I hit my deadlines. This is because it allows me to work out when I need to start the next part of my project and when it needs to be finished, without this I would have no structure which would make it so much more likely that I would go over the 60 week target I have set myself.
Development
I have many different development stages to do with my game that is set out over a 60-week period, which I believe is an appropriate time to make a game. My development includes, research, story, script, gameplay ideas, concept art, game levels, voice overs, graphics, advertising, game engine, sound and music, prototype, testing, prototype release, bug fixes/game improvements, testing, advertising and finally the game release. I believe these are all things necessary to the development of my game or any game. To help me stick to a structure for the development
Characters
For my game I will have to create my main character first of all as this is key for my game as a main character is something that is needed for a player to control and route behind. For my game I have created a character called Teddy Tent who plays a detective. I will then have to create other side characters who are less significant than the main character but still play a big role within the game. The side characters will be there to help the main character in his missions with useful information and help as these will be people who know the place that the game is based in unlike the main character Teddy. Next comes the villain, the main character, or the good guy, will need a villain to compete against as the game is basically based on Teddy trying to defeat the villains in the game. For my game there will be numerous villains for Teddy to defeat as he will be trying to defeat an evil cult, this is probably a good thing as it extends the game time which in turn makes it more interesting for the people playing the game. I will then also include background characters, although they aren’t relevant they are still important, by that I mean they are characters who have no input in the game or any value but are there for effect in order to give off a more realistic feeling to the game. These characters will be likely be duplicated all over the map in different outfits as the player isn’t going to spend any real time with them and will only pass them in a street, meaning I can save myself some time.
 


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