P5B
Planning
and Design
Firstly, we will have to set up a storyboard to help plan out
certain levels within the game as this will then give me a set structure and
give me a better idea and understanding of what my game and levels are going to
look like before I try to make them. This is useful as this means the game
won’t look rushed if it’s already pre-planned as it would have been well
planned out. It also means that if I have a set structure then I won’t question
a certain level that I am making as I will already know the design that I was
going for. I also created a Gantt chart, a Gantt charts aim is to offer a
project schedule to people, meaning it would be very beneficial to me in making
sure I hit my deadlines. This is because it allows me to work out when I need
to start the next part of my project and when it needs to be finished, without
this I would have no structure which would make it so much more likely that I
would go over the 60 week target I have set myself.
Development
I have many different development stages to do with my game
that is set out over a 60-week period, which I believe is an appropriate time
to make a game. My development includes, research, story, script, gameplay
ideas, concept art, game levels, voice overs, graphics, advertising, game
engine, sound and music, prototype, testing, prototype release, bug fixes/game
improvements, testing, advertising and finally the game release. I believe
these are all things necessary to the development of my game or any game. To
help me stick to a structure for the development
Characters
For my game I will have to create my main character first of
all as this is key for my game as a main character is something that is needed
for a player to control and route behind. For my game I have created a
character called Teddy Tent who plays a detective. I will then have to create
other side characters who are less significant than the main character but
still play a big role within the game. The side characters will be there to
help the main character in his missions with useful information and help as
these will be people who know the place that the game is based in unlike the
main character Teddy. Next comes the villain, the main character, or the good
guy, will need a villain to compete against as the game is basically based on
Teddy trying to defeat the villains in the game. For my game there will be
numerous villains for Teddy to defeat as he will be trying to defeat an evil
cult, this is probably a good thing as it extends the game time which in turn
makes it more interesting for the people playing the game. I will then also
include background characters, although they aren’t relevant they are still
important, by that I mean they are characters who have no input in the game or
any value but are there for effect in order to give off a more realistic
feeling to the game. These characters will be likely be duplicated all over the
map in different outfits as the player isn’t going to spend any real time with
them and will only pass them in a street, meaning I can save myself some time.
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